The main purpose of this research is to investigate the effects of the interaction of school-age youth with technological games on the mathematical achievements in rapidly changing and developing lifestyles. In order to explain the effects of the technological games in this project, the following examples are noteworthy. First of all, T46 coded in 40 hours per week lar to the question.How often do you play technological games? It is understood that this student spent some time with technological games for 6 hours daily. Secondly, the World Health Organization announced that in 2018, computer game addiction would be recognized as u mental illness. We hear news of this kind, both in the current news and in our environment. The 4th edition of the Technology Addiction Congress, held annually by the Green Crescent, was held on 27-28 November 2017 in Istanbul. There are many studies and research on the psychological and sociological effects of technological games on people. In this study, the effects of a special Anatolian high school on high school freshmen will be examined to investigate the mathematical effects of technological games.